[progression] #Base XP needed at level 1. # Default: 100 # Range: > 1 baseXpPerLevel = 100 #Linear XP scaling term applied each level. # Default: 20 # Range: > 0 linearXpPerLevel = 20 #Exponent applied to level growth (>= 1.0 recommended). # Default: 1.35 # Range: 1.0 ~ 5.0 exponent = 1.35 #Global multiplier applied to level XP costs. Default 0.75 lowers scaling by 25%. # Default: 0.75 # Range: 0.01 ~ 100.0 levelMultiplier = 0.75 #Hard level cap for this framework. # Default: 500 # Range: > 1 maxLevel = 500 [sources] #Base LevelUP XP dropped when an eligible mob is killed by a player. # Default: 8 # Range: > 0 mobKillXp = 8 #When true, only mobs with the `drops_levels` entity tag or whose entity type is in #levelup:drops_levels drop LevelUP XP. #When false, all hostile mobs drop LevelUP XP. drop_levels_only_from_mobs_with_tag = false