#For configuring the mob remodels, go to the mixed litter startup config! [overrides] #If grass or mycelium spread to nearby dirt. grassSpreads = true myceliumSpreads = true #If monster spawners should produce malevolent (red) flames instead of regular flames. malevolentSpawner = true #If players and mobs can trample farmland allowTrampling = false #If torches can be extinguished through interactions like campfires. torchExtinguishing = true #If snow and grass can combine to form snowlogged frosted grass. allowGrassFrosting = true [biomes] #If any custom biomes are enabled biomes = true #If the generic caves biomes are enabled genericCavesBiomes = true #If the maple biomes are enabled mapleBiomes = true #If the old growth forest is enabled oldGrowthForest = true #If the autumnal forest is enabled autumnal = true #If the boreal forest is enabled borealForest = true #If the dark taiga is enabled darkTaiga = true #If the dark swamp is enabled darkSwamp = true #If the frozen woods is enabled frozenWoods = true #If the bayou is enabled bayou = true #If the bog is enabled bog = true #If the prairie is enabled prairie = true #If the lavender field is enabled lavenderField = true #If the blackwater river sub-biome is enabled blackwaterRiver = true #If the lush river sub-biome is enabled lushRiver = true #If the desert river sub-biome is enabled desertRiver = true #If the frozen shore sub-biome is enabled frozenShore = true #If the mud beach sub-biome is enabled mudBeach = true #If the tropical beach sub-biome is enabled tropicalBeach = true [tap] #Time is calculated in ticks. 20 ticks make 1 second. #Multiplier on how fast taps should fill up cauldrons with resin. Set to 0.0 to disable. # Default: 1.0 # Range: 0.0 ~ 10.0 fillingSpeedMultiplier = 1.0 #The time it takes to fill a cauldron with honey using a tap. # Default: 80 # Range: 1 ~ 400 ticksToFillCauldron = 80 [monster_anchor] #The time between each resurrection from a monster anchor. # Default: 80 # Range: 78 ~ 400 ticksBetweenResurrections = 80 [spike] #Damage is dealt in hit points. 2 hit points make 1 heart. #The continuous damage dealt to an entity as it stands on an active spike. # Default: 1.5 # Range: 0.0 ~ 2.147483647E9 pokingDamage = 1.5 #The added damage dealt to an entity when it falls on a spike from any height. # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 fallingDamage = 2.0 #The damage dealt to an entity when an adjacent spike is activated. # Default: 12.0 # Range: 0.0 ~ 2.147483647E9 impalingDamage = 12.0 #The damage dealt to an entity when an active spike is pushed into it. # Default: 12.0 # Range: 0.0 ~ 2.147483647E9 skeweringDamage = 12.0 [bombs] #The radius of explosives' explosion. # Default: 3.0 # Range: 0.0 ~ 2.147483647E9 explosiveExplosionRadius = 3.0 #The radius of firebombs' explosion. # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 firebombExplosionRadius = 2.0 [bulk_placement] #Set to 0 to disable any key. #The maximum distance ladders can be placed like scaffolding. # Default: 8 # Range: > 0 maxLadderPlacementLength = 8 #The maximum distance rails can be placed like scaffolding. # Default: 24 # Range: > 0 maxRailPlacementLength = 24 #The maximum distance rails can be from a supported block before breaking. # Default: 5 # Range: > 0 maxFloatingRails = 5 [miscellaneous] #The chance a buried is spawned upon brushing a remains block. #This chance is multiplied by 4 when the block is broken and by 10 when the block falls. # Default: 0.05 # Range: 0.0 ~ 1.0 buriedSpawningChance = 0.05 #Witches use bowls to drain cauldrons of witch stew. witchesEatStew = true [meeting_point] #The minimum distance, from the center of the world, the Meeting Point should spawn at. # Default: 1000 # Range: > 0 minMeetingPointDistance = 1000 #The maximum distance, from the center of the world, the Meeting Point should spawn at. # Default: 2500 # Range: > 0 maxMeetingPointDistance = 2500 [bell_sanctuaries] #The minimum distance allowed between a pair of bell sanctuaries. Should NOT be changed after world has generated. Has NO impact on how close two DIFFERENT pairs of bell sanctuaries can be. This must be smaller than max distance # Default: 50 # Range: 0 ~ 49999 minBellSanctuaryPairDistance = 50 #The maximum distance allowed between a pair of bell sanctuaries. Should NOT be changed after world has generated. Has NO impact on how far away two DIFFERENT pairs of bell sanctuaries can be. # Default: 600 # Range: 0 ~ 50000 maxBellSanctuaryPairDistance = 600 #The side length of a cell used to contain bell santuary pair information. Should NOT be changed after world has generated. Has no impact on how bell sanctuary pairings are generated! # Default: 40 # Range: 10 ~ 100 bellSanctuarySideLength = 40