#For configuring the mob remodels, go to the mixed litter startup config! [overrides] #If grass or mycelium spread to nearby dirt. grassSpreads = true myceliumSpreads = true #If monster spawners should produce malevolent (red) flames instead of regular flames. malevolentSpawner = true #If players and mobs can trample farmland allowTrampling = false #If torches can be extinguished through interactions like campfires. torchExtinguishing = true #If snow and grass can combine to form snowlogged frosted grass. allowGrassFrosting = true [biomes] #If any custom biomes are enabled biomes = true #If the generic caves biomes are enabled genericCavesBiomes = true #If the maple biomes are enabled mapleBiomes = true #If the old growth forest is enabled oldGrowthForest = true #If the autumnal forest is enabled autumnal = true #If the boreal forest is enabled borealForest = true #If the dark taiga is enabled darkTaiga = true #If the dark swamp is enabled darkSwamp = true #If the frozen woods is enabled frozenWoods = true #If the bayou is enabled bayou = true #If the bog is enabled bog = true #If the prairie is enabled prairie = true #If the lavender field is enabled lavenderField = true #If the blackwater river sub-biome is enabled blackwaterRiver = true #If the lush river sub-biome is enabled lushRiver = true #If the desert river sub-biome is enabled desertRiver = true #If the frozen shore sub-biome is enabled frozenShore = true #If the mud beach sub-biome is enabled mudBeach = true #If the tropical beach sub-biome is enabled tropicalBeach = true [tap] #Time is calculated in ticks. 20 ticks make 1 second. #Multiplier on how fast taps should fill up cauldrons with resin. Set to 0.0 to disable. # Default: 1.0 # Range: 0.0 ~ 10.0 fillingSpeedMultiplier = 1.0 #The time it takes to fill a cauldron with honey using a tap. # Default: 80 # Range: 1 ~ 400 ticksToFillCauldron = 80 [monster_anchor] #The time between each resurrection from a monster anchor. # Default: 80 # Range: 78 ~ 400 ticksBetweenResurrections = 80 [spike] #Damage is dealt in hit points. 2 hit points make 1 heart. #The continuous damage dealt to an entity as it stands on an active spike. # Default: 1.5 # Range: 0.0 ~ 2.147483647E9 pokingDamage = 1.5 #The added damage dealt to an entity when it falls on a spike from any height. # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 fallingDamage = 2.0 #The damage dealt to an entity when an adjacent spike is activated. # Default: 12.0 # Range: 0.0 ~ 2.147483647E9 impalingDamage = 12.0 #The damage dealt to an entity when an active spike is pushed into it. # Default: 12.0 # Range: 0.0 ~ 2.147483647E9 skeweringDamage = 12.0 [bombs] #The radius of explosives' explosion. # Default: 3.0 # Range: 0.0 ~ 2.147483647E9 explosiveExplosionRadius = 3.0 #The radius of firebombs' explosion. # Default: 2.0 # Range: 0.0 ~ 2.147483647E9 firebombExplosionRadius = 2.0 [bulk_placement] #Set to 0 to disable any key. #The maximum distance ladders can be placed like scaffolding. # Default: 8 # Range: > 0 maxLadderPlacementLength = 8 #The maximum distance rails can be placed like scaffolding. # Default: 24 # Range: > 0 maxRailPlacementLength = 24 #The maximum distance rails can be from a supported block before breaking. # Default: 5 # Range: > 0 maxFloatingRails = 5 [miscellaneous] #The chance a buried is spawned upon brushing a remains block. #This chance is multiplied by 4 when the block is broken and by 10 when the block falls. # Default: 0.05 # Range: 0.0 ~ 1.0 buriedSpawningChance = 0.05