#The minimum accuracy that grants an item of quality 1. # Default: 0.75 # Range: 0.0 ~ 1.0 quality1Threshold = 0.75 #The minimum accuracy that grants an item of quality 2. # Default: 0.9 # Range: 0.0 ~ 1.0 quality2Threshold = 0.9 #The minimum accuracy that grants an item of quality 3. # Default: 1.0 # Range: 0.0 ~ 1.0 quality3Threshold = 1.0 #The multiplier that is applied to experience gained from fishing a quality 1 reward. # Default: 1.5 # Range: 1.0 ~ 10.0 quality1Multiplier = 1.5 #The multiplier that is applied to experience gained from fishing a quality 2 reward. # Default: 2.5 # Range: 1.0 ~ 10.0 quality2Multiplier = 2.5 #The multiplier that is applied to experience gained from fishing a quality 3 reward. # Default: 4.0 # Range: 1.0 ~ 10.0 quality3Multiplier = 4.0 #The multiplier that is applied to the time it takes for a fish to bite after casting your rod. # Default: 0.8 # Range: 0.0 ~ 1.0 biteTimeMultiplier = 0.8 #The chance for finding a treasure chest each time you play the fishing minigame. # Default: 0.15 # Range: 0.0 ~ 1.0 treasureChestChance = 0.15 #The chance that a treasure chest found in the fishing minigame is a golden chest. # Default: 0.1 # Range: 0.0 ~ 1.0 goldenChestChance = 0.1 #Whether it be possible to attach bobber items by hovering over a fishing rod in an inventory and right clicking. inventoryBobberEquipping = true #Whether legendary fish will have a strobe effect when moving in the minigame. legendaryFishFlashing = true #The chance that any fish that bites is a legendary fish. # Default: 0.01 # Range: 0.0 ~ 1.0 legendaryFishChance = 0.01