#The amount of time in ticks a tree will exist before despawning # Default: 144000 # Range: > 0 despawn_time = 144000 #NO_DESPAWN: Trees will not despawn at all #DESPAWN_SMALL: Trees with 5 or less logs will despawn #DESPAWN_ALL: Every tree will despawn #Allowed Values: NO_DESPAWN, DESPAWN_SMALL, DESPAWN_ALL despawn_behavior = "DESPAWN_SMALL" #If an axe should be required to make tree sub-levels requires_axe = false #If entities should be able to walk through leaves can_walk_through_leaves = true #Multiplier for entity walking speed when in leaves # Default: 0.67 # Range: 0.0 ~ 1.0 leaf_walking_speed = 0.67 #How much damage a falling tree should inflict on an entity when moving at 1 block per tick # Default: 25.0 # Range: 0.0 ~ 1.7976931348623157E308 tree_entity_damage = 25.0 [physics] #How much extra gravity should be applied to trees # Default: 1.0 # Range: 1.0 ~ 1.7976931348623157E308 gravity_multiplier = 1.0 #How long in ticks the gravity multiplier should be applied. -1 for infinite # Default: 400 # Range: > -1 gravity_multiplier_ticks = 400 #How much force should be applied to trees when chopped down # Default: 1.5 # Range: 0.0 ~ 1.7976931348623157E308 impulse_force = 1.5 #How much torque should be applied to trees when chopped down # Default: 0.3 # Range: 0.0 ~ 1.7976931348623157E308 impulse_torque = 0.3 #How much extra pushing strength should be applied for upright trees # Default: 1.5 # Range: 0.0 ~ 1.7976931348623157E308 extra_push_multiplier = 1.5 #If leaves not on sub-levels should have collision static_leaf_collision = false